Cool but...
The graphics were incredible; this is definitely the game's strength. I was immensely impressed with the some effects and the background terrain. However, the extremely low difficulty, lack of enemy variety (you use a grand total of three images, albeit resized and recolored in some cases, and only two enemy projectile types), and apalling boss repetition (the same giant skeleton torso each time, but firing one more projectile series? Come on) really detracted from a game that would have otherwise scored an 8 by me just for graphics. A few other little things were really distracting, like enemies simply disappearing when killed (surely with such a sophisticated smoke effect they could at least fade out or something) and the very different 2d visual style of the witch herself compared to the obviously 3d-rendered enemies and background. The complete absence of a story put me off a bit as well. Great stuff overall, but at this point, it's all dressed up with nowhere to go; give it some meat and it could easily be valuable for its gameplay as well as its glamour.